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Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
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Geometric primitive Blog Entries
Saturday 22nd of November 2008 03:33:00 AM
Computer Graphics > Geometric primitive > Geometric primitive Blog Entries
Geometric primitive
We have 10 pages of Geometric primitive Blog Entries.
1.) The Teapot CG Forum - Malaysia Online Community for Computer ...
23 hours, 44 minutes ago | Friday 21st of November 2008 03:49:00 AM
At this I analyse the possibility to give life to primitive geometric physiques without changing the figures with extremities or facial expression. I use the some of the 12 Animation principles to underline and enhance the expressions. ...
From unknown
2.) Geometric primitive
Over one day ago | Saturday 15th of November 2008 10:40:00 PM
The term geometric primitive in computer graphics and CAD systems is used in various senses, with common meaning of atomic geometric objects the system can handle (draw, store). Sometimes the subroutines that draw the corresponding ...
From Bill
3.) Computer Graphics & Multimedia (IT-504)
Over one day ago | Wednesday 15th of October 2008 01:49:00 AM
Introduction to Raster Graphics, Graphics System Architecture, Concept of scan Conversion of Drawing Primitive 2D and 3D Geometrical transformation, Concept of Windows and View port, 3D Viewing and perspective transformation ...
From admin
4.) 3D Triangular Mesh Parameterization with Semantic Features Based ...
Over one day ago | Thursday 13th of November 2008 01:49:00 AM
In 3D computer graphics, mesh parameterization is a key technique for digital geometry processings such as morphing, shape blending, texture mapping, re-meshing and so on. Most of the previous approaches made use of an identical ...
From MATSUI, S., AOKI, K., NAGAHASHI, H.
5.) procedural art, my computer graphics history and op art in adobe ...
Over one day ago | Monday 11th of August 2008 01:43:00 AM
these look pretty primitive now but when you thought you had something with nine megabytes of ram (my first mac se) i guess it was ok. here are a few examples made on my mac se;. early d drees computer graphic circa 1992 ...
From ddrees
6.) Visuals for Front 242
Over one day ago | Thursday 23rd of October 2008 02:53:00 PM
3D computer graphics is a time-consuming endeavor, after all, which is another reason to stick with the primitive approach. PS. Let me sincerely thank TV for her many useful suggestions for these visuals. ...
From Antti S
7.) java.net: Integrating GLPbuffer and Java Graphics2D
Over one day ago | Thursday 30th of October 2008 12:00:00 AM
A GL_QUAD_STRIP is a geometric primitive that is a linked strip of quadrilaterals defined by two vertexes at a time. This slight change turned out to be a significant speed improvement in comparison to drawing the individual polygons. ...
From unknown
8.) gpu (graphics processing unit)
Over one day ago | Monday 30th of June 2008 02:57:00 AM
a gpu implements a number of graphics primitive operations in a way that makes running them much faster than drawing directly to the screen with the host cpu. the most common operations for early 2d computer graphics include the bitblt ...
From Information of Tech
9.) The curves
Over one day ago | Monday 06th of October 2008 11:54:00 AM
Bézier curve : en.wikipedia.org/wiki/Bézier_curve Bézier triangle : en.wikipedia.org/wiki/Bézier_triangle Vector graphics: en.wikipedia.org/wiki/Vector_graphics Geometric primitive: en.wikipedia.org/wiki/Primitive_(geometry) ...
From woldblow
10.) SKETCH RECOGNITION 2008: "Sketch Recognition for Computer-Aided ...
Over one day ago | Saturday 01st of November 2008 07:36:00 AM
Have some basic knowledge about AI and graphics. (5) What do you expect to be doing in 10 years? Software engineer/architect (6) What do you think will be the next biggest technological advancement in computer science? ...
From Yuxiang
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