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Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
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Quadtree Blog Entries
Saturday 22nd of November 2008 05:16:18 AM
Computer Graphics > Quadtree > Quadtree Blog Entries
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We have 7 pages of Quadtree Blog Entries.
1.) Implementing an adjacency list - YoungCoders Computer Programmers ...
Over one day ago | Thursday 13th of November 2008 04:06:00 PM
You'll need something like a quad tree for that (if you have a large number of nodes). But let's assume that if you don't exactly click on a node, then the click will be ignored. I still don't have a handle on how many nodes there will ...
From CtrlAltDel
2.) Progress in Contouring
Over one day ago | Saturday 23rd of August 2008 08:47:00 PM
In Proceedings of the 29th annual conference on Computer graphics and interactive techniques, ACM Press, 339?346. pdf. [5] S. Schaefer and J. Warren, Dual Marching Cubes: Primal Contouring of Dual Grids. pdf.
From admin
3.) A good article for large scale analysis of neural structure
Over one day ago | Saturday 15th of November 2008 03:51:00 PM
[49] JJ Capowski, MJ Sedivec, "Accurate computer reconstruction and graphics display of complex neurons utilizing state-of-the-art interactive techniques," Computers and Biomedical Research 14, 1981, 518-532. [50] MJ Shantz, GD McCann, ...
From Jaerock
4.) Graphics Runner: Terrain and Atmospheric Scattering Source
Over one day ago | Friday 20th of June 2008 05:51:00 PM
You'll probably need at least a 6 series Nvidia graphics card (or ATi equivalent). For the terrain, the demo uses a simple quad tree with frustum culling, so it's not the greatest performer for anything above 512x512 heigtmaps. ...
From Kyle Hayward
5.) cg dictionary.
Over one day ago | Thursday 26th of June 2008 03:53:00 PM
the idea that an observer's experience of an environment can be augmented with computer generated information. usually this refers to a system in which computer graphics are overlaid onto a live video picture or projected onto a ...
From Hundred
6.) Hectorgon - Graphics, Books, Travel and Technology: Siggraph 2008 ...
Over one day ago | Tuesday 12th of August 2008 12:00:00 AM
I found the talk to be really useful in explaining the subtle differences between different kinds of data structures such as PR-quadtrees, MX-quadtrees, quadtrees that offset by half width every level, using hash codes instead of a tree ...
From Hector Yee
7.) How Google Earth [Really] Works
Over one day ago | Tuesday 14th of October 2008 10:31:00 AM
The problem being addressed can be visualized pretty easily ? that?s what I love about computer graphics. It turns out, whenever we map some source pixels onto different (rotated, scaled, tilted, etc?) output pixels, visual information ...
From ?
8.) Hectorgon - Graphics, Books, Travel and Technology: Siggraph 2008 ...
Over one day ago | Friday 15th of August 2008 12:00:00 AM
The first one is an adaptive shadow map paper that is basically a quadtree shadow map with an index into fixed sized 32 by 32 tiles of shadows. The performance claim is that it is 10x faster than Adaptive Shadow Map from Siggraph 2002. ...
From Hector Yee
9.) Graphics Runner: Terrain Rendering and Atmospheric Scattering
Over one day ago | Tuesday 01st of April 2008 12:59:00 PM
Kyle Hayward: I'm currently a senior in the computer science department at Purdue University, where my main focus is graphics research. I've been interested in graphics ever since I got my N64. I mainly develop in DirectX and have ...
From Kyle Hayward
10.) Visualization techniques for networking data
Over one day ago | Tuesday 13th of May 2008 03:54:00 AM
This is because computer graphs are by definition minimalistic (mostly because it is very hard to define rules which could produce complex, yet aesthetical graphics from arbitrary sets of data) and because (with regards to the second ...
From cdman83
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